Hello, Gaming Industry,

Play It Forward Interactive embodies the commitment to contribute guidance, proficiency, and strategy on how to gainfully champion videogame products in the physical domain. In the face of market saturation, a palpable and crafty output translates into product awareness and relevance. With the advent of AI, the need for physical video games for discernment, visibility, and purpose is imperative.

PIFI logo on orange background

Play It Forward Interactive

My name is Felipe Rojo, and I produce and collect physical videogames. I'm passionate about designing and publishing what is most valued to devoted gamers: tangible physical products that grant ownership, collectability, preservation, and the choice to touch, smell, feel, treasure, and celebrate videogames as works of human art that ooze cultural heritage and proliferate inspiration.

With this in heart, I have founded Play It Forward Interactive to facilitate the noteworthy release of physical videogames. The company is founded on 20+ years of experience bringing over 3,000 videogame SKUs from 80+ publishers to customers around the globe, with the collaboration of 25+ international distributors providing developers and publishers of all sizes access to markets worldwide.

20+ Years of Experience
3,000+ Videogame SKUs
80+ Publishers
25+ International Distributors

Major Releases

A sample of products produced for global distribution and presented as authentic works of art - marrying the design of the contents to maximize the perception of value with the streamlining of the production processes - proving instrumental in building Day One demand and ensuring success at retail.

Independent Games & Industry Recognition

Independent games portfolio built for Badland Games, with a unique focus on inspiration and cultural value - introducing original documentaries for Axiom Verge: Multiverse Edition and Velocity 2X: Critical Mass Edition highlighting the dev teams and their amazing achievements - resulting in the global recognition of the company's publishing brand.

Develop Awards 2016 Finalist badge

Develop Awards 2016

Publishing Hero — Finalist

Nominated alongside industry titans like Devolver Digital and Team 17 for the Publishing Hero category.

"Axiom Verge Multiverse Edition is my GOTY of 2017"

Let's Connect

Play It Forward Interactive brings the know-how and expertise to anyone looking for direction in physical publishing. Get in touch for assistance with:

  • Business Metrics + P&Ls
  • Sales Forecasting
  • Manufacturing Solutions
  • International Distribution
  • First Party Co-Pub Setup & Management
  • Partner Relationships & Networking
  • Growth-Hacker Marketing Strategies
  • Product Development

"'Playing' is not simply a pastime — it is the primordial basis of imagination and creation. Truth be told, Homo Ludens (Those who Play) are simultaneously Homo Faber (Those who Create)."

Felipe Rojo with Hideo Kojima
Hideo Kojima Kojima Productions

"In the future, we will play games while floating naked in a tank of warm, sensory-depriving gelatin. Games will be distributed chemically, into the gelatin, and absorbed into the player's skin. The gelatin will be Lingonberry-flavored, and the games will encourage good citizenship."

Felipe Rojo with Tim Schafer

"I think that it is only natural for works to be inspired by each other… We all learn from each other in the hope of creating better games."

Felipe Rojo with Koji Igarashi

"Shigeru Miyamoto, you, sir, are the reason I got into this business and you're the reason I do what I do. Thank you."

Felipe Rojo with Cliff Bleszinski
Cliff Bleszinski Control Freak: My Epic Adventure Making Video Games — Simon & Schuster

"In a way, producing, experiencing, and interacting with art is like participating in a long-running conversation that artists have been having and will keep having in the future."

Felipe Rojo with Derek Yu
Derek Yu Spelunky — Boss Fight Books, on inspiration — Mossmouth

"One of the saddest things about playing a game you love is when you finish it… providing something that allows people to enjoy the game a little bit more than they would have by just playing it is our main mission."

Felipe Rojo with Danny O'Dwyer

"Execution is everything: Success is not defined by an idea. It is determined by your ability to execute on that idea."

Felipe Rojo with John Romero
John Romero Doom Guy: Life in First Person